In a ruined physical world, most of humanity spends its time in a virtual reality system (OASIS) that provides everything the real world lacks, testing whether virtual paradise is a solution to or evasion of real-world problems.
THE canonical VR-as-escape scenario. Directly relevant to gaming addiction, metaverse proposals, and the question of whether immersive digital worlds help or hinder solving real-world crises.
Domains: Virtual Reality and SimulationEconomics and Resource AllocationSocial Engineering and Psychology
Scenario Types: Prediction / ExtrapolationWarning / Self-preventing prophecy
Outcomes: CautionaryAmbiguous / Mixed