In a stratified society, an artist creates performance art from filmed extreme violence, blurring the boundary between self-expression and exploitation, while wealthy patrons consume it from orbital homes.
Models the commodification of violence: relevant to reality TV, cage fighting, war-as-entertainment, and the ethics of consuming suffering as content.
Domains: Social Engineering and PsychologyEconomics and Resource AllocationEthics and Philosophy of Technology
Scenario Types: Satire / Social commentaryWarning / Self-preventing prophecy
Outcomes: DystopianCautionary
Tags: violence-as-artcommodified-violenceclass-entertainment